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AVO Viewer & Exporter 0.912

 

for Windows XP Pro and Alias Maya (soon for Red Hat Linux)

 

 

Screen grab from AVO Viewer - 400,000 polygons, 60 fps

 

 

 

 

AVO Viewer is a powerful new piece of software designed to produce film quality and / or real-time 3D animation.

 

The package allows scenes created in a third party 3d package (currently only Alias Maya) to be interactively authored, shaded and rendered- all in real-time!

 

 

 

Features:

 

ˇ        Interactive real-time authoring, interactive real-time playback and interactive real-time rendering in a seamlessly integrated environment.

ˇ        Uses high quality nVidia “Cg” Shaders - automatically generated, or user scripted.

ˇ        Very simple interface- set a preset and click Go

ˇ        Allows polygon / NURBS surfaces, skinning, dynamic hair and particle / flocking systems.

ˇ        Allows use of Non Linear Animation, Characters, Clips and Motion Blending along with key-faming and simple expressions

ˇ        Rendering in real-time at film quality, using multi pixel sampling

ˇ        Supports all light types, Blinn shading, channel texturing, Bump Mapping, Displacement Mapping, Soft Shadowing, Translucency, Image Based Lighting, Ambient Occlusion, Motion Blur and more.

ˇ        Emulates look and usage of many Alias Maya Software Renderer shading nodes

ˇ        TC/IP editing- mayaLink feature allows any changes made in Alias Maya to be updated instantly in AVO Viewer- even remotely or conference editing.

ˇ        Video output can be continuously streamed as MPEG via UDP to remote clients, or simply saved to disk in real-time.

ˇ        Support for input devices such as joystick, keyboard and mouse (and soon Ascension Technologies “ReActor” Mocap System)

ˇ        Plug-in for Alias Maya 5.0, 6.0 or 6.5  (Softimage XSI version proposed)

ˇ        AVO Viewer can be run as a stand alone allowing AVO files to be rendered on machines without Alias Maya installed.

ˇ        Plug-in nature- Custom nodes, written in C++ can be added through an API

ˇ        Requires 1GHz, 512Mb or better PC running Microsoft Windows XP Professional and a nVidia Geforce or Quadro graphics card.

ˇ        Date to be released on open source: TBA

 

To find out more, please contact:

 

Adam Vanner:

avanner@bournemouth.ac.uk

 

Lecturer in Computer Animation at

Bournemouth University, Dorset, England

 

 

            AccessMocap – Quality Mocap for all budgets

            www.accessmocap.co.uk

 

            Bournemouth University NCCA:

            http://www.bournemouth.ac.uk/ncca

           

 

 

Copyright 2003 Adam Vanner